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Dec. 18, 2024

Object-based assets for Django's forms.Media

in blog Matthias Kestenholz: Posts about Django
original entry Object-based assets for Django's forms.Media

Object-based assets for Django’s forms.Media

The pull request for adding object-based script media assets into Django is in a good state and I hope it will be merged soon. I have been using object-based assets long before Django actually added support for them in 4.1 (since 2016, that’s before Django 1.10!) by using a gross hack. Luckily I have been able to clean up the code when Django 4.1 landed.

I have been asking myself at times why I haven’t proposed the change to Django myself despite having been a user of something like this for such a long time. After all, I have been happily contributing issue reports, bug fixes and tests to Django. The process of adding new features sometimes is terribly frustrating though even when looking (and cheering) from the sidelines. It feels bad that adding another package to the list of packages I maintain so clearly seems to be the better way to get things done compared to proposing a new feature for Django itself. I hope processes change somewhat.

But I digress.

The ProseEditorWidget in django-prose-editor wants to ship CSS, JavaScript and some JSON to the browser for the widget. So, of course I used object-based media assets for this instead of widget HTML templates. Media assets are deduplicated and sorted by Django. If different editor presets use differing lists of assets they are smartly merged by forms.Media using a topological sort. You get those niceties for free when using forms.Media and everything just works, so what’s not to like?

The only thing which isn’t to like is that Django, at the time of writing, doesn’t provide any classes helping with this. You can put strings into forms.Media or you can put objects with a __html__() method in there. The latter of course is all that’s needed to support more advanced use cases – and that’s exactly what django-js-asset now provides, and what django-prose-editor uses.

django-js-asset has long supported a JS class with support for additional attributes, for example:

from js_asset import JS

forms.Media(js=[
    JS("asset.js", {"id": "asset-script", "data-answer": "42"}),
])

Since 3.0 the package also comes with a CSS and JSON class:

from js_asset import CSS, JS, JSON

forms.Media(js=[
    JSON({"cfg": 42}, id="widget-cfg"),
    CSS("widget/style.css"),
    CSS("p{color:red;}", inline=True),
    JS("widget/script.js", {"type": "module"}),
])

This produces the following HTML:

<script id="widget-cfg" type="application/json">{"cfg": 42}</script>
<link rel="stylesheet" href="/static/widget/style.css">
<style>p{color:red;}</style>
<script src="/static/widget/script.js" type="module"></script>

The code which is proposed for Django supports the JavaScript use case but with a slightly different API:

forms.Media(js=[
    Script("widget/script.js", type="module"),
])

This looks slightly nicer as long as you don’t use e.g. data attributes, because then you have to do:

forms.Media(js=[
    Script("widget/script.js", **{"data-cfg": ...}),
])

I always forget that Python supports passing keyword arguments names which aren’t valid Python identifiers (but only when using **kwargs). I personally don’t care much either way, and when my packages can finally drop compatibility with Django versions which do not support all these functionalities yet I’ll finally be able to retire django-js-asset. That won’t happen any time soon though, if only because I like supporting old versions of Django because I have so many Django-based websites running somewhere.